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May 2007
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Archive for May 30th, 2007

Anatomy of Crunch.

I’m sitting here in Cambridge waiting for my train to leave. It’s 11pm on Saturday night, and I’ve just worked a 12 hour day. And because you can only play so much bejewelled on your phone before you go insane, I’m wondering why I, and everyone else in the games industry do what we do. […]